It's doubtful that There's Always a Madman: Fight or Flight will be translated/localized into other languages. The game is entirely text-based, so it would be a lot of words to translate, and there is a lot of humor, which increases the difficulty of translating the game to other languages.
As a result, all efforts are...
For now, There’s Always a Madman: Fight or Flight is only slated to release on Steam. I do feel that the game would play well on console, but at this time, all efforts are focused on the Steam version of the game.
This decision may be revisited in the future, however.
If you wish to take on this mission and save the w...
There’s Always a Madman: Fight or Flight is played by making decisions on how you want your character to proceed. To do so, you can play using only the mouse, as you need only hover over the option you wish to select and then click to choose it. You can alternatively make these selections with a video game controller i...
James Bond, Jason Bourne, Jack Reacher, and Jack Ryan all started off in text format with novels. As such, I believe this is the right move for this project - as they say, the book is always better, so I think a more book-like experience works here. Although There's Always a Madman: Fight or Flight has similarities to ...
It's simple - I believe there are not enough great spy games out there. Sure, there are plenty of games where you shoot 100 enemies each level and do a few spy things along the way, but I want to make a true spy game - a game where the main character carries a gun and is empowered to kill when necessary but largely uses...
In A Weekend in Puzzleburg, there's a built-in hint system for completing every quest in the game (just talk to the hotel concierge Dante, and he can point you in the right direction for any step of any quest), but how can you know if you've FOUND/STARTED every side quest in the game?You'll of course come across every ma...
With A Weekend in Puzzleburg now less than three weeks from release, this is a good time to reflect on how I think the game turned out before the reviews start coming in and influence my perspective. So these are my own thoughts now that the game is complete (save for some playtesting and bug fixing) before putting it o...
If you've played the demo for A Weekend in Puzzleburg, then you may have noticed that the splash screen when starting up the game says, "A Game by Adam L Bernstein" (indicating it's been made by a man) but you play the game as a woman named Cindy. Might seem a bit strange at first.
When making this game, I realized tha...
As it seems that Twitter may be on its last legs, I figured I should do a write-up of where else you can follow the progress of A Weekend in Puzzleburg (and future games from Sunny Demeanor Games). Hopefully, this can also serve as a useful guide for keeping up with any other indie games you may be interested in. Here ...
A Weekend in Puzzleburg will cost $18 at launch ($20 normal price with a 10% launch discount to reward early players). I would like to emphasize that with A Weekend in Puzzleburg, you're not buying a video game so much as you're buying an entire vacation. One that you can play over and over again whenever you want, get...
Yes, the fictional town of Puzzleburg is inspired by a wide variety of (mostly coastal) cities and locations across the United States. Here is a sampling:Nantucket, Martha's Vineyard, and Catalina Island (all are island communities, like Puzzleburg)Los Angeles (Venice Beach)San Francisco (Fisherman's Wharf)
Wilmington,...
I expect that a first playthrough of A Weekend in Puzzleburg will take about four hours. The exact amount of time will of course differ for each person based on how many side quests you do, how quickly you read the on-screen text, and many other factors, but the general idea is that this is not some 100+ hour RPG. This...
A Weekend in Puzzleburg will not contain achievements. I've spent quite a bit of time thinking about what achievements I would put in the game if the game was to include achievements and whether giving players extrinsic motivation through achievements even fits the game. I came up with a few different varieties of achi...
Roughly three months ago, I wrote a blog post about how I thought that A Weekend in Puzzleburg would be a great fit for the Steam Deck. This was before I got my hands on a Steam Deck and was pure speculation on my part based on what I knew about my game and what I knew at the time about the Steam Deck. Recently, I was ...
To start, yes - you can change the main character's hair color if you would like. There's a hair salon in town, and you can get the main character's hair dyed there. There are TEN colors from which you can choose:1. Pink2. Purple3. Green4. Orange5. Turquoise6. Red7. Yellow8. Brown9. Black10. Blue (this is your starting...
Yes, you can! At certain points in the story, you can turn on the TV and flip through the channels. Very similar to Grand Theft Auto, of all things.There are a total of ten TV channels in the current build of A Weekend in Puzzleburg (not counting the hotel's own channel highlighting the amenities, of course), and each o...
Yes - in the demo for A Weekend in Puzzleburg, you select a book to read before going to Friday dinner, and then you read the first chapter of that book as you wait for your food. In the full game, each time you sit down for a meal, you take out the same book you've chosen and read another chapter.In this way, the story...
Yes, the general premise is that you've arrived in Puzzleburg on Friday afternoon to begin a weekend vacation. As such, everything you do in the game takes place between Friday afternoon check-in and Sunday afternoon check-out.However, there is no running clock in the game, and time only moves forward when you complete ...
I expect that A Weekend in Puzzleburg will play well on the Steam Deck. I do not (as of now) have a Steam Deck on which to test the game, but A Weekend in Puzzleburg has the following qualities that I believe will make it a natural fit for the Steam Deck:1. Full controller support - A Weekend in Puzzleburg supports cont...
It is possible to experience every quest in a single playthrough; however, if you want to see every single piece of content in the game, it will require multiple playthroughs. Much like the Fallout and Mass Effect games, quests can be resolved in different ways, and different “character builds” receive access to differe...