A Weekend in Puzzleburg

is a cozy slice-of-life role-playing game with over 180,000 ways your weekend vacation can play out, available on Steam now. No need to fight monsters or save the world from impending doom - you've merely booked a relaxing weekend getaway in a quaint resort town. Welcome to Puzzleburg!

"Open-Town" Rather Than Open-World

Experience an open-world game set in a cozy resort town.  Get to know the townspeople, and you'll soon find your way around like a local

Experience the Joys of Traveling

A new town means a new you. Define your character's backstory - or even get your hair dyed a crazy color. Anything goes while on vacation

Simple Controls, Complex Characters

Immerse yourself in deep, character-driven quest lines and puzzles that rely solely on brainpower, not how fast you can press buttons

Book a weekend in Puzzleburg today

"There's Always a Madman: Bring the Thunder" demo now available (plus add to wishlist)

I'm very happy to announce that my next game - the third game in the There's Always a Madman series titled There's Always a Madman: Bring the Thunder - now has a free demo you can play. You can wishlist the game and play the free demo on Steam here: https://store.steampowered.com/app/3282050/Theres_Always_a_Madman_Bring_the_ThunderMembers of the press can find the game's press kit here.About t...

The best cozy video games ever made

As a video game player and also a video game developer, I've spent quite a bit of time playing and researching the cozy video game genre, and I've even released my own cozy RPG A Weekend in Puzzleburg.  So I decided to sit down and write out my recommendations for the best cozy video games ever made, as well as the best video games that CAN be cozy if played a certain way, and the LEAST cozy vi...

There's Always a Madman:

Fight or Flight

Play as secret agent Franklin Benjamin in this spy thriller interactive novel. Can you prevent the launch of satellites containing offensive firepower that would grant a madman total world domination?

Drive fast cars, seduce beautiful women, assume false identities, and do whatever is necessary to save the day against impossible odds. Because there's always a madman, and you're the best agent we've got!

Uncover the Identity of the Madman du jour

There's a madman threatening the world with sophisticated satellite technology that can strike anywhere at any time. So it's up to you to ferret out his identity and bring him to justice

Think Before You Shoot

As a secret agent, it's not about who has the fastest trigger finger. Put your mind to good use and make intelligent in-the-moment decisions on how best to handle your current predicament. Only by out-thinking your opponents can you survive to tell the tale

Short and Not-So-Sweet

In this two-hour experience, you may have to do some not-so-nice things to succeed - like engaging in shootouts, fistfights, and high speed chases. But that's okay - as they say, nice guys finish last. And we need you to come out on top

Accept this mission to save the world from a madman

There's Always a Madman:

Do Your Worst

Play as secret agent Virginia West in this single-player spy thriller interactive novel. See if you have what it takes to stop a silver-obsessed madman known as The Silver Fox from destroying the Golden Gate Bridge!

Sometimes it's best ... to do your worst!

Sequel or Standalone

Takes place after the events of There’s Always a Madman: Fight or Flight but tells a self-contained story. No prior knowledge required

Cat and Mouse

Come face-to-face with a madman and uncover his scheme without revealing your own identity, agent!

Don't Hold Back

You may have to do some not-so-nice things to succeed. But that's okay - as they say, well behaved women rarely make history

Accept this second mission to save the world from a madman

Don't do your best, agent - do your worst!

There's Always a Madman:

Bring the Thunder

Secret agents Franklin Benjamin and Virginia West take on a madman with a weather machine in this single-player spy thriller interactive novel.

You'll need to de-escalate a hostage situation, investigate a crime scene, and defuse a ticking time bomb - good thing you always bring the thunder, agent!

Sequel or Standalone

Third game in the series, with Frank and Virginia working together on a mission for the first time. Tells a self-contained story, so no prior knowledge required

Forecast, Then Act

Devise the best strategy to save the world - and yourself!

Rain on Their Parade

The world hangs in the balance and you're the only one who can foil the schemes of this madman.  So don’t hold back - when it rains, it pours!

Accept this third mission to save the world from a madman.

Time to bring the thunder, agent!

There's Always a Madman:

The MacGuffin

Secret agent Franklin Benjamin's former-mentor-turned-rogue-agent Dustin MacGuffin has resurfaced to kidnap the one you care about most.

In this single-player interactive spy novel, play as secret agent Franklin Benjamin and use your particular set of skills to save Virginia from the clutches of the madman Dustin MacGuffin.

Which means - you’d better get the MacGuffin!

Sequel or Standalone

Fourth game in the series, as we for the first time learn about Franklin Benjamin when he was a rookie secret agent. Tells a self-contained story, so no prior knowledge required

Make Them Talk

Will you go on a full rampage or are you just a professional applying your particular set of skills? Interrogate the henchmen standing in your path and work your way up to get to the man behind it all

This Time, It's Personal

For the first time in the There's Always a Madman series, we learn what Franklin Benjamin was like as a rookie agent and how he paired with his mentor - the agency's top agent at the time, Dustin MacGuffin

Accept this fourth mission to save the world from a madman.

Get the MacGuffin before the MacGuffin gets you!

There's Always a Madman: V.I.C.T.O.R.

Secret agent Franklin Benjamin will stop at nothing to save the world.

In this single-player interactive spy novel, play as his greatest adversaries as they combine forces in the "Very Important Collective of Terrorists, Operative, and Rogues" organization.

See if you have what it takes to stop that madman Franklin Benjamin once and for all.
To the V.IC.T.O.R. go the spoils!

Sequel or Standalone

Fifth game in the series - an adventure told from the villains' point of view for the first time. Tells a self-contained story, so no prior knowledge required

The Underworld is Not Enough

The world is yours for the taking - all you have to do is defeat the one person who would try to stop you

Teamwork Make the Dream Work

Six madmen from the four previous games join forces with a common goal. But will your crew coalesce and beat Franklin Benjamin once and for all?

In this fifth outing, see if the madmen have what it takes to finally defeat the secret agent Franklin Benjamin

To the V.I.C.T.O.R. go the spoils!

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