Will "A Weekend in Puzzleburg" have achievements? If so, how many?
·A Weekend in Puzzleburg will not contain achievements. I've spent quite a bit of time thinking about what achievements I would put in the game if the game was to include achievements and whether giving players extrinsic motivation through achievements even fits the game. I came up with a few different varieties of achievements, but after careful consideration, I believe the game will be better served without achievements. Here are the various types of achievements I've considered and why I feel that A Weekend in Puzzleburg is best served without any achievements at all:
- Some achievements for completing the main story, some achievements for completing optional content that can be done in a single playthrough (e.g. completing noteworthy side quests), and some achievements that require multiple playthroughs (e.g. reading all three books in the game)
- Only achievements that can be completed in a single playthrough
- Only main story achievements
Here is why I don't like options 1 and 2: Under these scenarios, I feel as if I'm telling the player that you haven't really completed the game until you've done certain things that are off the beaten path. This goes against one of the ideas present in the game that everyone vacations differently. While I would of course like for players to do side quests and replay the game to see different paths, it does not feel right to me that someone could get to the end of the game by making all the decisions that feel right on how they want to vacation but to then have the game's achievements tell them that they did not in fact "complete" the game
Here is why I don't like option 3: Under this scenario, the game becomes an "easy platinum" and may attract players who play the game only to speed through it and get the achievements. I believe such players may not have an appreciation for what I am aiming for with this game and could rate the game poorly, thereby turning off others who would play the game but are dissuaded if they see a low rating for the game, not realizing the rating is influenced by achievement hunters and not indicative of how they would experience the game (nothing against people who would play a game for an easy platinum, but I just don't want my game to have such an easy platinum that it becomes the primary reason anyone is playing it)
All told, one of the themes of the game is that a good deed is its own reward (e.g. each quest in the quest menu has a listed reward, but oftentimes that "reward" is not a tangible item and is only that you'll receive the satisfaction of having helped someone out). I would like for players to only complete that which they are intrinsically motivated to do, and I do not want to provide extrinsic motivation in the form of achievements that entices people to complete things in the game they would naturally skip. You should be free to vacation how you like and only do deeds which feel worthwhile to you - I would not like for in-game achievements to change how you play the game, so I have decided to forego achievements in A Weekend in Puzzleburg.
This decision may be revisited in the future, however.